cool! the world famous mr. doob has linked to my fire skull experiment in his latest post!
i’ve been continuing to learn more about actionscript 3 and develop a small 3d engine. performance has continued to be a tricky thing. i’m so used to thinking at a lower level and in terms of the sorts of optimizations you’d do in c++ instead of as3. writing fast code in as3 is actually trickier in many ways than c++ because it often means you have to mangle your code and manually inline and unroll loops which most c++ compilers just do for you automatically.
anyways, here you can find my fire skull experiment.
move the mouse around over him to have some fun. and thanks to kirill for the cool skull model which should get a jaw someday soon.




