blockparty 2010

i couldn’t make it out to blockparty again this year but i did participate online through the ustream stream and chat which was a blast! i really hope more demo parties do this in the future. watching live party streams is fun but being able to chat at the same time with people at the [...]

beta, wires, and blobs

if you’ve encountered me at all in the last week either in person or online then you know i got into the Starcraft 2 beta!!@ with Starcraft still being my favorite game of all time i can’t help but be exploding with excitement over this! now i’m not going to write a big review or [...]

first test with demo studio v4

this year i’ve been working on the next version of demo studio. so in brief, version 1 (tokyo, mudballs, ccc) was your typical drop effects into a timeline and edit the parameters, version 2 (hofn, sokuseki) had more powerful sync and scripted effects, version 3 (n-0505, blockparty invite) was entirely code driven with pop-up ui [...]

4sceners.de best of 2009

wow, cool! the invitation demo that kirill, gloom, and i made for blockparty 2009 was deemed one of the best invites of the year by 4sceners.de! that makes me happy. here’s the google translation of their best of 2009 page. i’m still bummed i didn’t make it to the actual party. oh well in 2010 [...]

video strokerization

so i gave video strokerization a try and it turned out pretty cool. here you can see the nine inch nails march of the pigs music video strokerized: for this i told strokerizer it could only paint 64 brush strokes each frame so it didn’t get much chance to fill in fine details with the [...]

revenge of the glypherizer: strokerizer!

so previously i blogged about my glypherizer experiment to approximate images with a small number of font glyphs. unfortunately it didn’t meet with the fantastic success i had hoped. the ideas were still a bit itchy though so i wound up working some more on it. this time around i used images instead of font [...]

skull worms

some time back i was experimenting with some procedural animation and simulation as part of researching how i could animate a creature for a future demo. i didn’t really achieve what i was wanting but i had a lot of fun playing around with it and giving some life to a bowl full of worms. [...]

glypherizer: a failure!

i was trying to make some cool stuff out of text glyphs and kinda failed. i thought: wouldn’t it be neat if i could reproduce an image using a small number of glyphs from wingdings or even a regular font? i’d only need to store the quantized position, rotation, scale, the glyph itself and some [...]

plasma effect for the iPhone and iPod touch

my first iphone app has made it’s way to the app store! just search for “plasma effect” to find it in the store (or click here to open in itunes directly) and download it for free! the app is a modern implementation of the old school demoscene plasma effect. while running you can touch the [...]

seattle area demoscene meetup

this weekend basement digital came up from oregon so we organized a quick demoscene meet up for the area. andr00, guybrush, kirill, and ryiinn also made it out for a fun evening of demo viewings, chatting, food, retro games and movies. we all also got some cool previews of the processing workshop guybrush will be [...]

blockparty 2009 invitation released!

gloom, kirill, and i have released our invitation demo to blockparty 2009! you can visit pouet.net to comment on the demo or watch it online at vimeo or capped.tv. hope you enjoy it! blockparty 2009 invite from blackpawn on Vimeo.

audio sync

not long ago i was tackling again the problem of getting nice sync between visuals and audio and tried a bunch of different things. i made this tool to make manually syncing pretty efficient. it shows you the waveform or amplitude or other visualizations and you draw a curve on top of it with some [...]

flickring greebles and mazes

i’ve been gathering up spare life seconds to experiment with some new procedural geometry and fancy rendering. here are some highlights if you’re interested:

nvscene wrap up

okay nvscene 2008 was awesome! i’m almost fully recovered now from the many sleepless nights in san jose during the party. in the end the demo ryiinn, kirill, trace and i made tied asd’s demo for 3rd place in the compo. not too shabby. here’s a video capture you can watch from demoscene.tv! you can [...]

nvscene live report

it’s the last day of nvscene – a demo party hosted by nvidia as part of their nvision event. it’s been awesome! ryiinn and i got down here to san jose on saturday and immediately dived into nonstop work on the demo to get it finished. saturday and sunday were pretty much nothing but caffeine [...]