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	<title>blackpawn&#039;s blog</title>
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		<title>new Guild Wars 2 vid released!</title>
		<description><![CDATA[a new guild wars 2 video is up and explains and shows why it&#8217;s going to be really goooood! people will get to try it out for themselves for the first time next week at Gamescom! now back to fixing bugs&#8230;]]></description>
		<link>http://blackpawn.com/blog/?p=330</link>
			</item>
	<item>
		<title>stroke my ball!</title>
		<description><![CDATA[a few months ago i wrote my first iPad code and my first shaders for iOS devices. i made a fun 3d globe control for ABC News&#8217; iPad app! it&#8217;s a bunch of cards on a sphere that you slide around to browse through news stories. it doesn&#8217;t use any standard projection method but instead [...]]]></description>
		<link>http://blackpawn.com/blog/?p=318</link>
			</item>
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		<title>still lovin&#8217; the svg</title>
		<description><![CDATA[i posted a few months back on using the scalable vector graphics (SVG) web format for visualizing data structures. i keep finding more great uses for it! by now i&#8217;ve also put it to work visualizing GPU memory allocations, asynchronous file operations and access patterns, hierarchical per render frame CPU work, and location based data [...]]]></description>
		<link>http://blackpawn.com/blog/?p=305</link>
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		<title>@party entries</title>
		<description><![CDATA[with @party this weekend came the first releases of a new demo group vrtx (pronounced &#8220;vertex&#8221;). we did two entries for the freestyle graphics compo and got 2nd and 6th place. kirill did this sweet spider web scene and guybrush, kirill, and i did the mazelized text. watch out for more cool graphics and demos [...]]]></description>
		<link>http://blackpawn.com/blog/?p=298</link>
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		<title>guild wars 2 info flood!</title>
		<description><![CDATA[celebrating five years since guild wars was released, there&#8217;s tons of info going out now on guild wars 2! you can check out the new ArenaNet blog with an especially great post by Mo on GW2&#8242;s design. also on the gw2 site there&#8217;s now an info page on the professions starting with the elementalist. check [...]]]></description>
		<link>http://blackpawn.com/blog/?p=288</link>
			</item>
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		<title>blockparty 2010</title>
		<description><![CDATA[i couldn&#8217;t make it out to blockparty again this year but i did participate online through the ustream stream and chat which was a blast! i really hope more demo parties do this in the future. watching live party streams is fun but being able to chat at the same time with people at the [...]]]></description>
		<link>http://blackpawn.com/blog/?p=285</link>
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		<title>beta, wires, and blobs</title>
		<description><![CDATA[if you&#8217;ve encountered me at all in the last week either in person or online then you know i got into the Starcraft 2 beta!!@ with Starcraft still being my favorite game of all time i can&#8217;t help but be exploding with excitement over this! now i&#8217;m not going to write a big review or [...]]]></description>
		<link>http://blackpawn.com/blog/?p=275</link>
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		<title>first test with demo studio v4</title>
		<description><![CDATA[this year i&#8217;ve been working on the next version of demo studio. so in brief, version 1 (tokyo, mudballs, ccc) was your typical drop effects into a timeline and edit the parameters, version 2 (hofn, sokuseki) had more powerful sync and scripted effects, version 3 (n-0505, blockparty invite) was entirely code driven with pop-up ui [...]]]></description>
		<link>http://blackpawn.com/blog/?p=263</link>
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	<item>
		<title>my favorite free apps for windows</title>
		<description><![CDATA[there are a bunch of great free windows apps that i find myself continually recommending to people so i figure i&#8217;ll finally post a collection here in case anyone else hasn&#8217;t found them before. feel free to comment if there&#8217;s some super useful one i&#8217;m missing! defraggler is a hard disk defragmentation tool. drop box [...]]]></description>
		<link>http://blackpawn.com/blog/?p=239</link>
			</item>
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		<title>logging in the next decade</title>
		<description><![CDATA[so 16 years ago i started keeping a journal, 14 years ago i started saving all my source code, 10 years ago i started saving regular screenshots of my projects and since then have been accelerating the rate at which i store off snapshots from originally around one every month to by the end of [...]]]></description>
		<link>http://blackpawn.com/blog/?p=235</link>
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