August 27 2005 by
blackpawn in
coding |
gram-schmidt orthonormalization is really elegant, but i haven’t had occasion to use it in practice. a common situation i run into requires creating an orthonormal basis from three 3d vectors which start pretty close to orthogonal. for example, say you have a forward vector and also approximate right and up vectors and you want them [...]
August 20 2005 by
blackpawn in
misc |
the first and last triangles my precious ati radeon 9700 pro ever rendered were those of warcraft 3. it died today at 1am during an intense 3v3 random team game. it’s ram had been going bad for some time now and i’m thankful it held on as long as it did. we had a lot [...]
August 19 2005 by
blackpawn in
misc |
battlestar galactica is so good it’s ridiculous.
August 18 2005 by
blackpawn in
games |
a couple weeks ago i got a pro-gaming mouse pad. i needed a decent mouse pad so i figured i’d get something elite. this thing is no joke. it has seriously boosted my micro in warcraft 3. good luck trying to take me out when my fiends are burrowing and unburrowing like mad and my [...]