skull worms

some time back i was experimenting with some procedural animation and simulation as part of researching how i could animate a creature for a future demo. i didn’t really achieve what i was wanting but i had a lot of fun playing around with it and giving some life to a bowl full of worms. [...]

guild wars 2!!

looks like this game is going to be pretty sweet!

elektropolon progresses towards life

back in april i sketched out then wrote up code to generate the ‘elektropolon’. in my head it was this weird organic sack hanging inside another sack and having lots of small tubes suspended between and connecting the two. i imagined it pulsing or beating like a heart and shaking the tubes as it responds [...]

glypherizer: a failure!

i was trying to make some cool stuff out of text glyphs and kinda failed. i thought: wouldn’t it be neat if i could reproduce an image using a small number of glyphs from wingdings or even a regular font? i’d only need to store the quantized position, rotation, scale, the glyph itself and some [...]

new cpu and more maze renders

this weekend i upgraded my desktop machine to the intel i7 920 cpu. it’s a hyper-threaded quad core chip and completely smokes the dual core it replaced. i got it so i could do some computation heavy processing but haven’t finished that project and so can’t show the results yet. however while coding i did [...]