first test with demo studio v4

this year i’ve been working on the next version of demo studio. so in brief, version 1 (tokyo, mudballs, ccc) was your typical drop effects into a timeline and edit the parameters, version 2 (hofn, sokuseki) had more powerful sync and scripted effects, version 3 (n-0505, blockparty invite) was entirely code driven with pop-up ui only for tweaking. with version 4 i hope to get the best of both worlds between artist/designer support with ui but without sacrificing the handcrafted codery goodness that comes from not having ui. :)

with lots of the core of the new system done now i can get things animating and syncing to music. here’s one of the quick tests from this weekend and a peek at the ui showing how it was done. the music is from Zardonic’s remix of Nine Inch Nails Ghosts track 35.

3 Comments

  • r3D says:

    That UI is sooo Houdini hahaha :)

  • Reavenk says:

    I’ve seen your .werkkzeug look-a-like program, TexGen – and the node look, and basic stacking structure, seem pretty much the same. So I gotta ask, were there any deciding factors for choosing connection wires?

  • blackpawn says:

    @r3d yep! even the node icons atm ;)

    @reavenk well with more complicated graphs i think this style is easier to work with. also easier to do quick connection substitutions and such. i’ll have to post a more interesting network next. also like houdini there are a lot of implicit connections here via expressions on the node properties. (in particular the nodes sampling animation from the recording nodes)

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