first test with demo studio v4
this year i’ve been working on the next version of demo studio. so in brief, version 1 (tokyo, mudballs, ccc) was your typical drop effects into a timeline and edit the parameters, version 2 (hofn, sokuseki) had more powerful sync and scripted effects, version 3 (n-0505, blockparty invite) was entirely code driven with pop-up ui only for tweaking. with version 4 i hope to get the best of both worlds between artist/designer support with ui but without sacrificing the handcrafted codery goodness that comes from not having ui.
with lots of the core of the new system done now i can get things animating and syncing to music. here’s one of the quick tests from this weekend and a peek at the ui showing how it was done. the music is from Zardonic’s remix of Nine Inch Nails Ghosts track 35.

That UI is sooo Houdini hahaha
I’ve seen your .werkkzeug look-a-like program, TexGen – and the node look, and basic stacking structure, seem pretty much the same. So I gotta ask, were there any deciding factors for choosing connection wires?
@r3d yep! even the node icons atm
@reavenk well with more complicated graphs i think this style is easier to work with. also easier to do quick connection substitutions and such. i’ll have to post a more interesting network next. also like houdini there are a lot of implicit connections here via expressions on the node properties. (in particular the nodes sampling animation from the recording nodes)