cool! the world famous mr. doob has linked to my fire skull experiment in his latest post! :) i've been continuing to learn more about actionscript 3 and develop a small 3d engine. performance has continued to be a tricky thing. i'm so used to thinking at a lower level and in terms of the sorts of optimizations you'd do in c++ instead of as3. writing fast code in as3 is actually trickier in many ways than c++ because it often means you have to mangle your code and manually inline and unroll loops which most c++ compilers just do for you automatically.
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