this month i shipped a big new update for SketchClub! it’s quite a big overhaul of the graphics engine. my goal for this update was to do these engine changes while preserving all the existing functionality, and intentionally leave new ui changes and other user facing stuff for a following update.
it worked out really nicely this way, and while flushing out some tricky glitches and device compatibility issues during the beta i ultimately did wind up sneaking in a bunch user facing changes too.