i made a little program that procedurally draws a bunch boxes with strokes that mimic hand drawn lines. i got a bit fancy with the occlusion and finding outlines and then producing an animation that builds up the lines in a way a human might.
the box arrangements are different every time it runs and come out looking like robot insects to me which i thought was kinda neat. 🐜 🤖 🙂


the first thing was a fancy new skull mesh. in the old flash experiment the skull was software rendered in ActionScript (doing vertex projection to 2d in script then using polygon bitmap fill to rasterize) so the mesh had to be pretty simple and was only 1,321 triangles. since the iOS version renders with 3d hardware it can handle something much more complicated so i dropped a 46,960 triangle mesh in for the skull.




