beta, wires, and blobs
if you’ve encountered me at all in the last week either in person or online then you know i got into the Starcraft 2 beta!!@ with Starcraft still being my favorite game of all time i can’t help but be exploding with excitement over this! now i’m not going to write a big review or anything like that here because everyone already knows it’s fantastic and will be buying at least one copy when it’s released. but well okay… it’s amazing fantastic wonderful true to the original super fun crazy addictive and all these things which is making it really hard for me to do anything productive!!! gg blizzard.
but anyway sole has been diligently blogging daily on her breakpoint demo progress so i should at least be able to manage weekly updates right? thanks for being a good influence sole!
so recently i’ve added what i think are some really neat animation and sync controls to the demo system but haven’t capped a video of that yet so you’ll just have to wait for those details.
also got in material support, more controls over copied instances, metaballs, and mesh displacement.
here are some new pictures of a simple scene generated in demo studio and rendered offline:
and once again here’s a peek at the construction:

okay now i need to get in a match of SC2… or maybe two…




But your screenshots are way more awesome than mine!!
Big woaaaa from this side of the Atlantic!
Awesome!
So you using Houdini for your demosystem? Will you share any details, was thinking of similar workflow in Maya. Why have you chosen Houdini, interesting?
Wow! Awesome. I would love to ask you pester you with questions on the demo tool! Maybe we can meet at Breakpoint and have a chat on demo-tools.
Blackpawn,
Did you catch my real time images for liquid? Metaballs are too slow, so I went with a screen space technique.
Heres an image: http://twitpic.com/151ash
Its about 60fps on hd4650 so there is room for dof, radial god rays etc. My problem is I dont know what to do with it. Maybe you have some ideas? What is tube?
auld
@pixtur, sorry wasnt at breakpoint. how did you enjoy the party? wish i could have gone.
@auld oooh looks rad! no i hadnt seen it. the tube operator turns the lines into the wire mesh. just lofts a circle along the lines. maybe try some SPH sim with massive numbers or maybe enough to just push through curl noise. i’ve been interested in the interaction between these organic blobby things and inorganic mechanical things.